This includes things like puzzles, enemies and side quests. The designers will basically be creating the skeleton of the game. We can't forbid you from using any drag and drop, but a significant part of what you've done should be written in GML. We're going to be looking at the demo primarily by the functionality of the game and the code (graphics don't really matter). It doesn't really matter how big or small it is, the players doesn't even have to be able to finish it. Send us a (gmk) file of a sample demo engine you made. The game runs in Game Maker and uses Game Maker Language (GML). In order to put our ideas into the game, we'll need programmers. The more we see of your abilities, the better. There's no minimum requirement, just make sure to show us what you can do. Your applications will of course become stronger by making multiple poses for a character or multiple animations and submitting them. For example, if a character is standing, perhaps you can make an animation of it running, fighting or digging. A good idea would be making new frames for Minish Cap NPCs. Make additional frames (animations) for existing sprites. The sprites need to match the Minish Cap style (of course) but you are allowed and encouraged to take artistic freedom if it improves the end result. If so, make sure to submit the original sketch as well. You are of course allowed to make your own sketch of a character of your own and sprite that. The character art displayed in one of the extendable spoilers above is a good place to start. Now, even though The Minish Cap provides us with a big library of sprites, we want original content, and that's where you come into the picture.Īs a graphic designer, you'll need to be able to do one or both of these things: Specific application instruction can be found in this spoiler:Īs you can see, the graphics are based on The Minsh Cap. At this time, we're first and foremost looking for game maker programmers and graphic designers (spriters), but we also need concept artists, game designers and musicians. Give us about a week to get back to you.Īt this point in development, most of the game is already designed and we're not starting to look for people to help us put everything we have on paper into the game itself in our journey towards beta. If you are interested in joining the team, PM your application (detials below) to Hombre de Mundo. If you have a passion for game development and can either design, program, sprite, draw or compose music, this is an opportunity you definitely shouldn't miss out on. A general requirement is teamwork and being able to set (and meet) your own deadlines on a weekly basis. We don't take just anybody who has a "cool idea" though we need people who are both talented and responsible. If you think you're suited for the job, then here's your chance to apply to be part of our team. If you're good with graphics, you could make a banner and put it in your sig or on your blog or other forums. Tell your friends, your family, hijack a news station and tell the world! The more people play the game, the more feedback we can get and the more it motivates the team to put out an amazing final product. What things did you like and what would you like to see changed?Īnother way to help is to spread the word. Of course, give us general feedback as well. If you want to do this, be sure to think out loud, talk about everything that comes to your mind. That way we can follow your way through the demo much better. Speaking of videos, the best way to help us by playing through the game, is to record both your screen and your voice as you play the game for the first time. Screenshots and videos are great if you can provide them. The more the programmers know, the easier it is for them to figure out what is wrong and fix it. If you do find something, please give us as much detail as possible. There are many we already know about but I'm sure there's a ton more that we haven't discovered yet. Find whatever bugs, glitches or screw-ups you can and let us know about them. Want to help out and get involved? Well there are a couple ways to do that.įirst - and easiest to do - is to play the most recent demo.
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